{"id":3289,"date":"2006-03-10T17:36:00","date_gmt":"2006-03-10T17:36:00","guid":{"rendered":"https:\/\/bm.dev.synology.me\/?p=3289"},"modified":"2026-04-02T08:11:39","modified_gmt":"2026-04-02T08:11:39","slug":"cum-se-realizeaza-un-joc","status":"publish","type":"post","link":"https:\/\/bm.dev.synology.me\/?p=3289","title":{"rendered":"CUM SE REALIZEAZA UN JOC"},"content":{"rendered":"<p><STRONG><SPAN class=text>  <P align=justify><STRONG>CONCEPTIA <\/STRONG>apartine game designerilor, care traseaza linii principale de dezvoltare &#8211; actiune, decoruri, realism, moduri de interactiune cu mediul sau personajele.&nbsp; <\/P>  <P align=justify><STRONG>GRAFICIENII <\/STRONG>concep identitatea vizuala a jocului &#8211; personaje, cladiri, vehicule, aspectul mediului inconjurator, texturi. Este una dintre cele mai de impact componente, pentru ca vine prima in contact cu jucatorul. Sunt specializati, ocupandu-se fie de personajele din joc si animatia acestora, fie de peisaje si vehicule, in doua sau in trei dimensiuni. <\/P><\/SPAN><\/STRONG><SPAN class=text>  <P align=justify><STRONG>PROGRAMATORII <\/STRONG>transcriu in limbaj masina ceea ce le-a trecut prin cap desig-nerilor si artistilor.&nbsp; <\/P>  <P align=justify><STRONG>TESTERII <\/STRONG>sunt platiti ca sa se joace, dar la modul serios, pentru ca trebuie sa identifice orice erori de programare sau de conceptie (asa-numitele bug-uri).<\/P><\/SPAN><\/p>\n","protected":false},"excerpt":{"rendered":"<p>ConcepTia apartine game designerilor, care traseaza linii principale de dezvoltare &#8211; actiune, decoruri, realism, moduri de interactiune cu mediul sau personajele.  <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[510],"tags":[2654],"class_list":["post-3289","post","type-post","status-publish","format-standard","hentry","category-actualitate","tag-cum-se-realizeaza-un-joc"],"_links":{"self":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts\/3289","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3289"}],"version-history":[{"count":1,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts\/3289\/revisions"}],"predecessor-version":[{"id":24728,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts\/3289\/revisions\/24728"}],"wp:attachment":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3289"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3289"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3289"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}