{"id":2306,"date":"2006-02-02T18:03:00","date_gmt":"2006-02-02T18:03:00","guid":{"rendered":"https:\/\/bm.dev.synology.me\/?p=2306"},"modified":"2026-04-02T07:46:04","modified_gmt":"2026-04-02T07:46:04","slug":"o-piata-exploziva","status":"publish","type":"post","link":"https:\/\/bm.dev.synology.me\/?p=2306","title":{"rendered":"O piata exploziva"},"content":{"rendered":"<p><P class=text style=\"MARGIN: 0cm 0cm 0pt\" align=justify>PricewaterhouseCoopers a realizat un studiu care urmareste cresterea pietei globale de software in industria jocurilor video &#8211; cu alte cuvinte, jocuri pe consola, pe PC, pe Internet, pe telefonul mobil, excluzand cheltuielile pentru hardware (consolele in sine si accesorii, precum joystick-uri, volane, pedale etc.).<\/P><?xml:namespace prefix = o ns = \"urn:schemas-microsoft-com:office:office\" \/><o:p><SPAN class=text>  <P class=MsoNormal style=\"MARGIN: 0cm 0cm 0pt\" align=justify><o:p>&nbsp;<\/o:p><\/P>  <P class=MsoNormal style=\"MARGIN: 0cm 0cm 0pt\" align=justify><STRONG>CRESTERE ANUALA<\/STRONG> DE 11% Studiul arata ca piata globala va evolua de la 21,2 mld. $ in 2002 la 35,8 mld. $ in 2007, cu o rata de crestere anuala de 11%. <?xml:namespace prefix = st1 ns = \"urn:schemas-microsoft-com:office:smarttags\" \/><st1:place w:st=\"on\"><st1:country-region w:st=\"on\">Canada<\/st1:country-region><\/st1:place> si America Latina sunt zonele cu cea mai rapida crestere (rata anuala de 16,1%).<\/P>  <P class=MsoNormal style=\"MARGIN: 0cm 0cm 0pt\" align=justify><o:p>&nbsp;<\/o:p><\/P>  <P class=MsoNormal style=\"MARGIN: 0cm 0cm 0pt\" align=justify><STRONG><st1:place w:st=\"on\">ASIA<\/st1:place> CONDUCE<\/STRONG> Regiunea Asia\/Pacific, unde activeaza doi dintre primii trei producatori de console (Sony si Nintendo), a fost cea mai mare piata de jocuri in 2002, cu cheltuieli totale de 8,4 mld. $. Piata va creste cu 8,5% pe an, atingand 12,6 mld. $ in 2007.<\/P>  <P class=MsoNormal style=\"MARGIN: 0cm 0cm 0pt\" align=justify><o:p>&nbsp;<\/o:p><\/P>  <P class=MsoNormal style=\"MARGIN: 0cm 0cm 0pt\" align=justify><STRONG>SUA CRESC<\/STRONG> Piata <st1:City w:st=\"on\"><st1:place w:st=\"on\">americana<\/st1:place><\/st1:City> va evolua cu 11,3% pe an, de la 7,2 mld. $ in 2002 la 12,3 mld. $ in 2007, aproape egaland regiunea Asia\/Pacific.<\/P>  <P class=MsoNormal style=\"MARGIN: 0cm 0cm 0pt\" align=justify><o:p>&nbsp;<\/o:p><\/P><SPAN style=\"TEXT-TRANSFORM: uppercase; COLOR: #333333\"><FONT size=3><FONT class=text face=\"Times New Roman\">  <P class=MsoNormal style=\"MARGIN: 0cm 0cm 0pt\"><SPAN style=\"TEXT-TRANSFORM: uppercase; COLOR: #333333\"><FONT size=3><FONT class=text face=\"Times New Roman\"><STRONG>Europa, Orientul Mijlociu Si <st1:place w:st=\"on\"><?xml:namespace prefix = u1 \/><u1:place u2:st=\"on\">Africa<\/st1:place><\/STRONG><\/FONT><\/FONT><\/SPAN><\/u1:place><\/FONT><\/FONT><\/SPAN>&nbsp;vor inregistra<SPAN style=\"mso-spacerun: yes\">&nbsp; <\/SPAN>cresteri uluitoare, de la 4,9 mld. $<SPAN style=\"mso-spacerun: yes\">&nbsp; <\/SPAN>(2002) la 9,3 mld. $ (2007).<\/P><\/SPAN><\/o:p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>PricewaterhouseCoopers a realizat un studiu care urmareste cresterea pietei globale de software in industria jocurilor video &#8211; cu alte cuvinte, jocuri pe consola, pe PC, pe Internet, pe telefonul mobil, excluzand cheltuielile pentru hardware (consolele in sine si accesorii, precum joystick-uri, volane, pedale etc.).<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[571],"tags":[1753],"class_list":["post-2306","post","type-post","status-publish","format-standard","hentry","category-business-hi-tech","tag-o-piata-exploziva"],"_links":{"self":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts\/2306","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2306"}],"version-history":[{"count":1,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts\/2306\/revisions"}],"predecessor-version":[{"id":23757,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts\/2306\/revisions\/23757"}],"wp:attachment":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2306"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}