{"id":205509,"date":"2022-06-19T10:09:31","date_gmt":"2022-06-19T10:09:31","guid":{"rendered":"https:\/\/bm.dev.synology.me\/?p=205509"},"modified":"2022-06-19T10:09:31","modified_gmt":"2022-06-19T10:09:31","slug":"povestea-omului-care-a-invatat-singur-programare-timp-de-mai-multi-ani-si-care-si-a-construit-propria-afacere-de-miliarde-de-euro-la-zero-face-5-miliarde-doar-cu-un-singur-joc","status":"publish","type":"post","link":"https:\/\/bm.dev.synology.me\/?p=205509","title":{"rendered":"Povestea omului care a \u00eenv\u0103\u0163at singur programare timp de mai mul\u0163i ani \u015fi care \u015fi-a construit propria afacere de miliarde de euro la zero. Face 5 miliarde doar cu un singur joc"},"content":{"rendered":"<p>\n<strong>Dup\u0103 ce \u015fi-a petrecut \u00eentreaga adolescen\u0163\u0103 \u00eenv\u0103\u0163\u00e2nd singur programare, eforturile lui Tim Sweeney nu au r\u0103mas f\u0103r\u0103 ecou. Compania sa, Epic Games, a dezvoltat unele dintre cele mai cunoscute jocuri video din lume, dintre care numai celebrul Fortnite aduce venituri de peste 5 miliarde de euro, av\u00e2nd 350 de milioane de utilizatori pe \u00eentreaga planet\u0103.<\/strong><\/p>\n<p>\nTimothy Dean Sweeney s-a n\u0103scut \u00een 1970, \u00een Statele Unite, \u015fi a crescut \u00een Maryland, al\u0103turi de cei trei fra\u0163i. \u00cenc\u0103 de la o v\u00e2rst\u0103 fraged\u0103 a \u00eenceput s\u0103 fie interesat de mecanic\u0103 \u015fi electric\u0103, \u015fi chiar a demontat o ma\u015fin\u0103 de tuns iarba, construindu-\u015fi \u00een schimb propriul kart, iar mai t\u00e2rziu a dezvoltat o nou\u0103 pasiune pentru jocurile mecanice, foarte populare la acea vreme.<\/p>\n<p>\nLa v\u00e2rsta de 11 ani, Sweeney \u015fi-a vizitat fratele mai mare \u00een California, unde acesta deschisese un start-up. Timp de o s\u0103pt\u0103m\u00e2n\u0103, a avut acces la un PC IBM, a\u015fa c\u0103 a folosit timpul petrecut acolo pentru a \u00eenv\u0103\u0163a bazele program\u0103rii.<\/p>\n<p>\nDup\u0103 cum a povestit mai t\u00e2rziu, \u00eentre v\u00e2rsta de 11 \u015fi 15 ani a petrecut peste 10.000 de ore \u00eenv\u0103\u0163\u00e2nd singur programare \u015fi lans\u00e2nd diverse jocuri pe care nu le-a ar\u0103tat \u00eens\u0103 nim\u0103nui. Tot de la fratele s\u0103u a \u00eenv\u0103\u0163at \u015fi diverse no\u0163iuni de antreprenoriat, a\u015fa c\u0103, \u00een perioada adolescen\u0163ei, a \u00eenceput s\u0103 str\u00e2ng\u0103 bani tunz\u00e2nd peluzele vecinilor boga\u0163i.<\/p>\n<p>\nUlterior, el s-a \u00eenscris la Universitatea din Maryland, unde a studiat inginerie mecanic\u0103, dar a r\u0103mas \u00een acela\u015fi timp fascinat de computere. Cu ajutorul unui PC primit de la tat\u0103l s\u0103u, antreprenorul a lansat un business de consultan\u0163\u0103, Potomac Computer Systems, \u00eens\u0103 pentru c\u0103 nu a avut succes, a \u00eenchis afacerea.<\/p>\n<p>\nMai t\u00e2rziu, a venit cu ideea de a crea jocuri, pe care le programa nop\u0163ile \u015fi \u00een weekenduri. Primul joc, lansat \u00een 1991, a fost ZZT, iar \u201etesterii\u201d au fost \u00eensu\u015fi prietenii, colegii \u015fi vecinii lui Sweeney. Pentru a-l comercializa, el a relansat prima companie, schimb\u00e2ndu-i ulterior numele \u00een Mega Games.<\/p>\n<p>\nPentru c\u0103 la dezvoltarea unui nou joc, Jill of the Jungle, a \u00eent\u00e2mpinat dificult\u0103\u0163i, antreprenorul a format o echip\u0103 de patru persoane, al\u0103turi de care a reu\u015fit s\u0103 \u00eel finalizeze. El a cooptat \u00een companie \u015fi un nou partener de afaceri, Mark Rein. Implicat \u00een business, Sweeney nu<br \/>\n\u015fi-a mai terminat studiile, lucr\u00e2nd \u00een schimb la o nou\u0103 companie, Unreal Engine, care \u00een 1999 \u015fi-a schimbat numele \u00een Epic Games.<\/p>\n<p>\n\u00cen prezent, antreprenorul locuie\u015fte \u00een Cary, \u00een Carolina de Nord, \u015fi are o avere estimat\u0103 de <em>Forbes<\/em> \u015fi <em>Bloomberg<\/em>&nbsp; la 7,6, respectiv 9,6 miliarde de dolari. El de\u0163ine \u015fi mai multe brevete \u00een zona de computer software. Se implic\u0103 activ \u015fi \u00een proiecte caritabile, \u00een special \u00een zona de conservare a mediului. De-a lungul anilor a primit numeroase premii \u015fi recunoa\u015fteri, fiind inclus, printre altele, \u00een Academy of Interactive Arts &#038; Sciences (AIAS) Hall of Fame. A primit, de asemenea, din partea mai multor publica\u0163ii, precum <em>Forbes<\/em> \u015fi <em>MCV<\/em> (revist\u0103 britanic\u0103 axat\u0103 pe industria de jocuri video), titlul de \u201ePersoana anului\u201d.<\/p>\n<p>\nEpic Games are peste 2.000 de angaja\u0163i \u015fi a fost evaluat\u0103 \u00een luna aprilie a acestui an la 32 de miliarde de dolari. Din portofoliul companiei fac parte jocuri precum Fortnite \u015fi Unreal Engine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dup\u0103 ce \u015fi-a petrecut \u00eentreaga adolescen\u0163\u0103 \u00eenv\u0103\u0163\u00e2nd singur programare, eforturile lui Tim Sweeney nu au r\u0103mas f\u0103r\u0103 ecou. Compania sa, Epic Games, a dezvoltat unele dintre cele mai cunoscute jocuri video din lume, dintre care numai celebrul Fortnite aduce venituri de peste 5 miliarde de euro, av\u00e2nd 350 de milioane de utilizatori pe \u00eentreaga planet\u0103. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[510,4139,512],"tags":[31819,47059,51918,7301,51917],"class_list":["post-205509","post","type-post","status-publish","format-standard","hentry","category-actualitate","category-it","category-revista-bm","tag-capitalistul-saptamanii","tag-economie-si-istorie","tag-epic-games","tag-jocuri-video","tag-timothy-dean-sweeney"],"_links":{"self":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts\/205509","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=205509"}],"version-history":[{"count":0,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=\/wp\/v2\/posts\/205509\/revisions"}],"wp:attachment":[{"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=205509"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=205509"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bm.dev.synology.me\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=205509"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}